Staying Out of Trouble While Playing Augmented Reality Games

Not long ago, I had the opportunity to sit down for coffee with two high-ranked players of the popular AR game “Ingress.”   If you’re not familiar with the game, it’s a massively multi-player experience  shared by people across the globe.  Players organize themselves into thousands of cells aligned with one of two factions–the “Enlightenment”[...]

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5 Predictions for Augmented Reality Law in 2013 (and a Look Back at 2012)

As a public radio commentator once said, augmented reality has “been the Next Big Thing for a while now, although it never manages to become the Actual Current Big Thing.”  In keeping with this Sisyphean observation, we did not (yet) see quite as much development in either AR technology or the law governing its use in[...]

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A Hollywood Insider’s Perspective on Location-Based AR and Physical Injury

Yesterday at Vox: the 4D Summit, Dreamworks’ Director of Global Interactive, Chris Hewish, gave a wide-ranging keynote address on Hollywood’s use of augmented reality. One of the examples he cited was “The Witness,” a choose-your-own-adventure-type “movie” that required users to trek all over Berlin looking for markers that unlocked video content.  He showed the following[...]

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[From the Archives] The Coming Conundra: Real Laws in an Augmented Reality

While I’m away on vacation, I’ve pulled this still-timely article from my archives.  It was originally published in the Winter 2011 issue of SideBAR, the newsletter of the Federal Bar Association’s Litigation Section, and was posted on Wassom.com in March 2011. Over the past decade, there has been no shortage of articles, CLEs, and speeches[...]

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5 Predictions for Augmented Reality Law in 2012

This could finally be the year that the public begins to see augmented reality as a serious, important technology.   Lance Ulanoff, the editor-in-chief at Mashable, certainly thinks so.  He listed AR as the first of “5 Tech Trends to Watch in 2012.”  “Trust me,” he wrote, “by 2013, you’ll be hard-pressed to find anyone who[...]

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AR & the Law – My Presentation at the Mobile AR Event

On October 11, I had the great honor of presenting at the Mobile AR Event, held in San Diego during the CTIA Enterprise & Applications Conference. It was a privilege to share the stage with representatives from such AR pioneers as daqri, Layar, GoldRun, Microsoft, Qualcomm, Metaio, Second Site, and others. My subject, appropriately enough,[...]

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Google Maps Shows the Path to Avoiding Liability for User Injuries

Why did Lauren Rosenberg cross the road?  Probably not for the purpose of creating case law that will help shield publishers in augmented, social, and other digital media from liability when users of those media hurt themselves.  But that’s exactly what she accomplished. Ms. Rosenberg is a Utah resident.  One day she found herself wanting[...]

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Augmented Reality Games and Physical Injury

I love games. Especially the type that really engage your mind and force you to solve problems creatively. By all indications, I’m not alone. The video game reportedly made $10.5 billion in 2009 alone. At one point, the company behind the ubiquitous Facebook games Farmville and Mafia Wars was valued at $5 billion. So you[...]

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The Coming Conundra: Real Laws In an Augmented Reality

(c) 2010 Brian D. Wassom. This article was originally published in the Winter 2011 issue of SideBAR, the newsletter of the Federal Bar Association’s Litigation Section. Over the past decade, there has been no shortage of articles, CLEs, and speeches in legal circles about the implications of “virtual reality.” Many an academic hand has been[...]

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