Wearable Devices as Copyright Enforcement Tools

What if, instead of being a copyright infringement threat, wearable technology became copyright’s ultimate enforcement tool? Copyright enforcement will be a major challenge in the medium of augmented reality. The mass lawsuits of the past two decades against file-sharers and signal pirates have required a significant amount of detective work and discovery to connect individual[...]

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Can I Augment That? 5 Targets to Be Wary of When Making AR

With the steady growth of new tools for user-generated augmented reality, I’ve been fielding a ton of questions lately on whether it’s legally okay to augment particular content. In other words–if you’re not familiar with how AR works–they want to know if it’s permissible to associate certain digital content with a particular physical object (the[...]

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Proactively Protecting Your IP Across the Globe

I’m writing from the Mid-Winter Institute of the American Intellectual Property Law Association (AIPLA). As a lawyer who does a lot of trademark enforcement work, one theme that I’ve noticed from multiple speakers so far is the importance of proactively protecting your intellectual property–especially for young companies. What’s more, in this increasingly globalized marketplace, simply[...]

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IP in an Augmented Reality

My latest article, “IP in an Augmented Reality,” was just published in the Jan/Feb 2014 issue of Landslide, the magazine of the American Bar Association’s IP Section.  It summarizes how copyright, patent, trademark, and publicity rights law will apply to AR technologies. An excerpt is below.  Click here to read the full article on the[...]

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IP in an Augmented Reality (Podcast)

Earlier this month I presented to the Michigan Intellectual Property Lawyer’s Association on “IP in an Augmented Reality.”  This speech is similar to ones I’ve given to IP groups elsewhere in the country. In it, I discuss what augmented reality is, how it will affect our everyday activities in almost every facet of life, and[...]

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Fair Use, Copyright, and Social Media

This post is excerpted from the upcoming e-treatise “Wassom on Social Media Law.” Copyright exists in order “to promote the Progress of Science and useful Arts.” It accomplishes this by giving authors an economic incentive to create new works and share them with the public.  But private control over the use of expressive works doesn’t[...]

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10 Reasons NOT to “Declare” Your Copyrights and Privacy on Facebook

Facebook has been overrun over the past few days with users’ “declarations” about their supposed copyright and privacy rights.  Dozens of my own Facebook friends have re-posted the same message, and others are wondering aloud if this is something they need to be doing, too.  So do these boilerplate declarations accomplish anything, other than fueling[...]

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[From the Archives] The Coming Conundra: Real Laws in an Augmented Reality

While I’m away on vacation, I’ve pulled this still-timely article from my archives.  It was originally published in the Winter 2011 issue of SideBAR, the newsletter of the Federal Bar Association’s Litigation Section, and was posted on Wassom.com in March 2011. Over the past decade, there has been no shortage of articles, CLEs, and speeches[...]

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The 6th Circuit Copyright Update for July 2012 is Out!

What do a flower painting, a bar in Ohio, and Johnny Cash all have in common?  They’re the subject matter of the three copyright-related cases decided last month by federal courts within the territory of the U.S. Court of Appeals for the Sixth Circuit.  Click here to read about them.

Copyright in an Augmented Reality

Today I presented to the American Bar Association’s Intellectual Property Section on “Copyright in an Augmented Reality.”  I’m humbled by how well-received it was, and was thrilled by the audience’s many engaging and thoughtful questions and comments.  I think the group came away with an appreciation for some of the challenges that this emerging technology[...]

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