IP in an Augmented Reality

My latest article, “IP in an Augmented Reality,” was just published in the Jan/Feb 2014 issue of Landslide, the magazine of the American Bar Association’s IP Section.  It summarizes how copyright, patent, trademark, and publicity rights law will apply to AR technologies. An excerpt is below.  Click here to read the full article on the[…]

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Augmented Reality Patents Are Skyrocketing

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In October and December 2011, I wrote about the extensive number of AR-related patent applications already on file.  “If you’re serious about succeeding with your AR business plan–and especially if you hope to attract investors,” I said, “it would be well worth your time to research the existing patent landscape in your field, and get your[…]

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Augmented & Wearable Solutions to IoT Privacy Concerns

(c) keiichi matsuda

Government regulators are only beginning to draw lines of privacy around data accumulated by the Internet of Things–that emerging collection of installed and wearable networked devices that were featured so prominently at CES 2014. But could these same devices end up being part of the privacy solution? In September 2013, the FTC took its first[…]

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Your Chance to Influence Facial Recognition Privacy Law!

On February 6, 2014, the National Telecommunications & Information Administration (NTIA)–a division of the U.S. Department of Commerce–will hold the first in a series of meetings on facial recognition technology.  “The goal of the process,” says the NTIA, “is to develop a voluntary, enforceable code of conduct that specifies how the Consumer Privacy Bill of[…]

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Minors Using Location-Based AR Games

A multi-generational Ingress team in Hawaii (flickr/hawaii)

Location-based augmented reality games–which require players to be physically present at a location to see and interact with certain digital content–are growing in popularity.  But this mainstream appeal has led to some chance encounters that have some players wondering whether they could get in hot water for making the wrong sort of teammates. One case[…]

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Digital Eyewear for Law Enforcement

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I recently had the pleasure of speaking with Bill Switzer, head of CopTrax, a division of Stalker Radar in Georgia.  CopTrax is making a name for itself as the first company to offer a software solution to law enforcement officers based on Google Glass. On Friday, Sept. 13, 2013, the Byron Police Department in Georgia–a loyal Stalker[…]

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Is the Pentagon Laying the Foundation of an Augmented World?

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The U.S. military gets around. It is deployed in every time zone on Earth, and must be prepared to deliver munitions with precision anywhere in the world, whenever called upon.  So it built the Global Positioning System of satellites to provide reliable geospatial coordinates both on earth and in orbit, and networked its computers together[…]

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IP in an Augmented Reality (Podcast)

Earlier this month I presented to the Michigan Intellectual Property Lawyer’s Association on “IP in an Augmented Reality.”  This speech is similar to ones I’ve given to IP groups elsewhere in the country. In it, I discuss what augmented reality is, how it will affect our everyday activities in almost every facet of life, and[…]

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Floating Google Glass Stores? Unlikely. Instead, Follow the Patent.

Since October 25, when CNET reporter Daniel Terdiman first broke the story, the intertubes have been blowing up about the huge, mysterious barges that Google is apparently building in San Francisco, California and Portland, Maine.  (Will they find one orbiting Jupiter next?) This original story concluded that the San Francisco structure was most likely a “a sea-faring[…]

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Publicity Rights in Facial Recognition and Other Biometric Data

Widespread use of facial recognition technology is inevitable. To date, industry–leading companies have shown remarkable restraint in implementing such features. Google has banned facial recognition apps on its Glass headset, and Facebook has refrained from rolling out the technology to the degree that it could, although it’s inching further in that direction. But as digital[…]

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